I've put this all up on roguespot.com in the secret forum that hasn't gone live yet... posting it here too. also including a post by koeppen with some other numbers, set totals, etc.

Raivyne wrote:

OK here's the info i have and the math i come up with.

hope it's useful here cause its not doing anyone any

good just sticking in my head! I'm not going into

spell stuff or defense... just what i consider the 4

basics for rogues (i'll look at resilience ratings

later!)

At level 60...

Weapon Skill Rating: 2.5 rating grants 1 weapon skill

Hit Rating: 10 rating grants 1% hit chance

Critical Strike Rating: 14 rating grants 1% critical

strike chance

Dodge Rating: 12 rating grants 1% dodge

At level 70

Weapon Skill Rating: 3.9 rating grants 1 weapon skill

Hit Rating: 15.8 rating grants 1% hit chance

Critical Strike Rating: 22.1 rating grants 1% critical

strike chance

Dodge Rating: 18.9 rating grants 1% dodge

~~~~~~

Blue post said that combat ratings were rounded to the

nearest .1, which accounts for the ~.01 descrepancies

i'm finding in some of my conversions.

~~~~~~

rating point scaling from 60 - 70

Weapon Skill - @ lvl 60 +1 = +.6410 @ lvl 70

Hit % - @ lvl 60 1% = +.6329 @ lvl 70

Crit % - @ lvl 60 1% = +.6334 @ lvl 70

Dodge % - @ lvl 60 1% = +.6349 @ lvl 70

the average of these conversions is @ lvl 60 1 =

.63555 @ lvl 70

~~~~~~~

Agility Conversions

1) We have to assume that blizzard is going to allow

the current lvl 60 gear to keep its value (i.e. 1%

crit on t1/2/3 level 60 required armor is still going

to be worth 1% crit).

2) This means that once BC hits your 1% crit will

read: 14 Crit Rating or something to that effect. Your

Maladeth would say 10 Weapon Skill Rating, etc, etc.

So, given these assumptions this is how agility will

be weighed on a level 70 player:

Crit %

if 29.5 agi = 14 RPs; then 46.5678 agi = 22.1 RPs = 1%

crit

(oddly enough the conversion figure here is .6334;

just like the conversion above for the rating points)

Dodge %

if 15 agi = 12 RPs; then 23.6220 agi = 18.9 RPs = 1%

dodge

(again the conversion figure here is .6349 just as the

rating point conversion above)

~~~~~~~~~

Maladath weapon skill rating on a lvl 70

Maladath receives 10 weapon skill RPs on a level 60

character (4*2.5).

In the hands of a level 70 the 10 RPs will only garner

2.5641 weapon skill (2.5641*3.9 = 9.99999).

~~~~~~~~~~

for every +1% hit on lvl 60 required armor/weapons a

level 70 character will receive +.6329% hit.

~~~~~~~~~~

i hope this makes the T1/2/3 conversions easier!!!

for an approximation i would just use the average

figure for scaling (from above it was .63555). using

the .63555 as the figure for a 10 level change, you

can guesstimate that each level any given stat/bonus

becomes .063555 LESS effective than it was the

previous level. whether or not blizzard has made each

level scale perfectly is an entirely different matter.

for now the approximation should suffice.

i tend to think that each conversion above worked out

slightly different because of the .1 rounding in RPs.

so, given the fact that a blue stated for 2% crit on a

level 60 a level 70 would receive 1.27% and this

conversion works out to be .635 (very close to the

average conversion above), i think it is safe to

assume that .635 is indeed the conversion figure to be

used.

Therefore @ level 70

1% crit = 46.4566 = ~46.5

1% dodge = 23.6220 = ~ 23.6

both match (within at least .1) of the figures

obtained via the original conversions i calculated.

~~~~~~~~~

sorry big huge brainstorm post!!! LOL

______________________________________________________

Koeppen wrote:

Given the current know values of:

14 Rp= 1%crit at 60

22.1 Rp = 1%crit at 70

The scale is .81 Rp per level and 1.7Agi increase

needed to get 1% crit

LEVEL Rp Agi

60 14.00 29.50

61 14.81 31.20

62 15.62 32.90

63 16.43 34.60

64 17.24 36.30

65 18.05 38.00

66 18.86 39.70

67 19.67 41.40

68 20.48 43.10

69 21.29 44.80

70 22.10 46.50

Dodge scaling is .69 Rp increase per level and .833

Agi increase per level to get 1%.

LEVEL Rp Agi

60 12.00 14.50

61 12.69 15.33

62 13.38 16.17

63 14.07 17.00

64 14.76 17.83

65 15.45 18.67

66 16.14 19.50

67 16.83 20.33

68 17.52 21.16

69 18.21 22.00

70 18.90 22.83

----------------------------------

I prefer the following values for Dodge...

1% dodge =

LEVEL RPs AGI

60 12.00 15.00

61 12.69 15.86

62 13.38 16.73

63 14.07 17.59

64 14.76 18.45

65 15.45 19.32

66 16.14 20.18

67 16.83 21.04

68 17.52 21.90

69 18.21 22.77

70 18.90 23.63

-----------------------------------

Raivyne:

i've got data for itemized values on T.5 - T3... the format sucks in copy/paste mode though... so going to upload the excel files somewhere and put the link on the blog.

here's the set values i come out with:

T3:

Complete Set Dodge (60) 10.87%

Complete Set Dodge (70) 6.90%

Complete Set Crit (60) 15.53%

Complete Set Crit (70) 9.86%

Complete Set Hit (60) 7.00%

Complete Set Hit (70) 4.45%

T2.5:

Complete Set Dodge (60) 10.47%

Complete Set Dodge (70) 6.65%

Complete Set Crit (60) 8.32%

Complete Set Crit (70) 5.29%

Complete Set Hit (60) 4.00%

Complete Set Hit (70) 2.54%

T2:

Complete Set Dodge (60) 15.53%

Complete Set Dodge (70) 9.86%

Complete Set Crit (60) 10.88%

Complete Set Crit (70) 6.91%

Complete Set Hit (60) 3.00%

Complete Set Hit (70) 1.91%

T1:

Complete Set Dodge (60) 12.60%

Complete Set Dodge (70) 8.00%

Complete Set Crit (60) 11.41%

Complete Set Crit (70) 7.25%

Complete Set Hit (60) 2.00%

Complete Set Hit (70) 1.27%

T.5:

Complete Set Dodge (60) 12.27%

Complete Set Dodge (70) 7.79%

Complete Set Crit (60) 7.24%

Complete Set Crit (70) 4.60%

Complete Set Hit (60) 2.00%

Complete Set Hit (70) 1.27%