Chronicles of Raivyne, Rogue of Thunderhorn

Written by a slightly whacky (i'm not nutso, the dr said so!) rogue. Seriously, there's nothing wrong with me. IRL I'm very mild mannered... like Clark Kent.

Friday, November 03, 2006

The Burning Crusade Combat Ratings

I've put this all up on roguespot.com in the secret forum that hasn't gone live yet... posting it here too. also including a post by koeppen with some other numbers, set totals, etc.

Raivyne wrote:

OK here's the info i have and the math i come up with.
hope it's useful here cause its not doing anyone any
good just sticking in my head! I'm not going into
spell stuff or defense... just what i consider the 4
basics for rogues (i'll look at resilience ratings
later!)

At level 60...

Weapon Skill Rating: 2.5 rating grants 1 weapon skill
Hit Rating: 10 rating grants 1% hit chance
Critical Strike Rating: 14 rating grants 1% critical
strike chance
Dodge Rating: 12 rating grants 1% dodge

At level 70

Weapon Skill Rating: 3.9 rating grants 1 weapon skill
Hit Rating: 15.8 rating grants 1% hit chance
Critical Strike Rating: 22.1 rating grants 1% critical
strike chance
Dodge Rating: 18.9 rating grants 1% dodge

~~~~~~

Blue post said that combat ratings were rounded to the
nearest .1, which accounts for the ~.01 descrepancies
i'm finding in some of my conversions.

~~~~~~

rating point scaling from 60 - 70

Weapon Skill - @ lvl 60 +1 = +.6410 @ lvl 70
Hit % - @ lvl 60 1% = +.6329 @ lvl 70
Crit % - @ lvl 60 1% = +.6334 @ lvl 70
Dodge % - @ lvl 60 1% = +.6349 @ lvl 70

the average of these conversions is @ lvl 60 1 =
.63555 @ lvl 70

~~~~~~~

Agility Conversions

1) We have to assume that blizzard is going to allow
the current lvl 60 gear to keep its value (i.e. 1%
crit on t1/2/3 level 60 required armor is still going
to be worth 1% crit).

2) This means that once BC hits your 1% crit will
read: 14 Crit Rating or something to that effect. Your
Maladeth would say 10 Weapon Skill Rating, etc, etc.

So, given these assumptions this is how agility will
be weighed on a level 70 player:

Crit %

if 29.5 agi = 14 RPs; then 46.5678 agi = 22.1 RPs = 1%
crit

(oddly enough the conversion figure here is .6334;
just like the conversion above for the rating points)

Dodge %

if 15 agi = 12 RPs; then 23.6220 agi = 18.9 RPs = 1%
dodge

(again the conversion figure here is .6349 just as the
rating point conversion above)

~~~~~~~~~

Maladath weapon skill rating on a lvl 70

Maladath receives 10 weapon skill RPs on a level 60
character (4*2.5).

In the hands of a level 70 the 10 RPs will only garner
2.5641 weapon skill (2.5641*3.9 = 9.99999).

~~~~~~~~~~

for every +1% hit on lvl 60 required armor/weapons a
level 70 character will receive +.6329% hit.

~~~~~~~~~~

i hope this makes the T1/2/3 conversions easier!!!

for an approximation i would just use the average
figure for scaling (from above it was .63555). using
the .63555 as the figure for a 10 level change, you
can guesstimate that each level any given stat/bonus
becomes .063555 LESS effective than it was the
previous level. whether or not blizzard has made each
level scale perfectly is an entirely different matter.
for now the approximation should suffice.

i tend to think that each conversion above worked out
slightly different because of the .1 rounding in RPs.
so, given the fact that a blue stated for 2% crit on a
level 60 a level 70 would receive 1.27% and this
conversion works out to be .635 (very close to the
average conversion above), i think it is safe to
assume that .635 is indeed the conversion figure to be
used.

Therefore @ level 70

1% crit = 46.4566 = ~46.5
1% dodge = 23.6220 = ~ 23.6

both match (within at least .1) of the figures
obtained via the original conversions i calculated.

~~~~~~~~~

sorry big huge brainstorm post!!! LOL

______________________________________________________

Koeppen wrote:

Given the current know values of:

14 Rp= 1%crit at 60

22.1 Rp = 1%crit at 70

The scale is .81 Rp per level and 1.7Agi increase
needed to get 1% crit

LEVEL Rp Agi
60 14.00 29.50

61 14.81 31.20

62 15.62 32.90

63 16.43 34.60

64 17.24 36.30

65 18.05 38.00

66 18.86 39.70

67 19.67 41.40

68 20.48 43.10

69 21.29 44.80

70 22.10 46.50

Dodge scaling is .69 Rp increase per level and .833
Agi increase per level to get 1%.


LEVEL Rp Agi

60 12.00 14.50

61 12.69 15.33

62 13.38 16.17

63 14.07 17.00

64 14.76 17.83

65 15.45 18.67

66 16.14 19.50

67 16.83 20.33

68 17.52 21.16

69 18.21 22.00

70 18.90 22.83

----------------------------------

I prefer the following values for Dodge...

1% dodge =
LEVEL RPs AGI
60 12.00 15.00
61 12.69 15.86
62 13.38 16.73
63 14.07 17.59
64 14.76 18.45
65 15.45 19.32
66 16.14 20.18
67 16.83 21.04
68 17.52 21.90
69 18.21 22.77
70 18.90 23.63

-----------------------------------

Raivyne:

i've got data for itemized values on T.5 - T3... the format sucks in copy/paste mode though... so going to upload the excel files somewhere and put the link on the blog.

here's the set values i come out with:

T3:
Complete Set Dodge (60) 10.87%
Complete Set Dodge (70) 6.90%
Complete Set Crit (60) 15.53%
Complete Set Crit (70) 9.86%
Complete Set Hit (60) 7.00%
Complete Set Hit (70) 4.45%

T2.5:

Complete Set Dodge (60) 10.47%
Complete Set Dodge (70) 6.65%
Complete Set Crit (60) 8.32%
Complete Set Crit (70) 5.29%
Complete Set Hit (60) 4.00%
Complete Set Hit (70) 2.54%

T2:

Complete Set Dodge (60) 15.53%
Complete Set Dodge (70) 9.86%
Complete Set Crit (60) 10.88%
Complete Set Crit (70) 6.91%
Complete Set Hit (60) 3.00%
Complete Set Hit (70) 1.91%

T1:

Complete Set Dodge (60) 12.60%
Complete Set Dodge (70) 8.00%
Complete Set Crit (60) 11.41%
Complete Set Crit (70) 7.25%
Complete Set Hit (60) 2.00%
Complete Set Hit (70) 1.27%

T.5:

Complete Set Dodge (60) 12.27%
Complete Set Dodge (70) 7.79%
Complete Set Crit (60) 7.24%
Complete Set Crit (70) 4.60%
Complete Set Hit (60) 2.00%
Complete Set Hit (70) 1.27%

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